var ScrambledEggs;
(function (ScrambledEggs) {
    (function (Modules) {
        var Empty = (function () {
            function Empty() {
            }
            Empty.prototype.initialize = function (gameState, onUpdate) {
            };
            Empty.prototype.update = function (gameState, triggerSource) {
            };
            return Empty;
        })();
        Modules.Empty = Empty;        
    })(ScrambledEggs.Modules || (ScrambledEggs.Modules = {}));
    var Modules = ScrambledEggs.Modules;
})(ScrambledEggs || (ScrambledEggs = {}));
